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| GUI Clinic Home |
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| Downloading the Tutorial Miscellaneous Information | Copyright Information | Contacting the Author |
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Here you can find all manner of meaningless blather, supplied to you straight from me. If you're feeling brave, read on. If not, hit the Back button on your browser before your brain atrophies any further. The whole tutorial is available for downloading, if you want to read it offline or print it all or be naughty and steal it or whatever. Hopefully, it's in enough different formats that most people will be able to read it. clinic.zip
- The normal version, zipped (102 KB)
Special thanks to Stuart Gibson for providing the info version.
There's not much to say here, but here are a few facts for those of you who crave "worthless web site" trivia: The HTML was done by hand, sometimes using vi, sometimes Windows Notepad, and once even Developer Studio. One of these days, I'll bite the bullet and learn Emacs.
The sparse graphics were all done by me as well, mostly using Paint Shop Pro, version 4. Version 5 is pretty cool, too. Check it out if you haven't already. When my X font server wasn't acting strange, I also used the GIMP. For those of you wondering who Doctor Inanis is, I just made him up. Try looking up "Doctor" and "Inanis" in a Latin word list.
The Allegro GUI Clinic is copyright © 1998 Revin Guillen. I provide no warranties of any kind, expressed or implied (isn't that what "of any kind" means?). I don't even guarantee that the information contained in the tutorial will be at all useful to you. So, if reading this tutorial somehow destroys your browser, computer, week, or life, I disclaim any responsibility whatsoever. It wasn't my fault! Honest! I'm not in this for the glory of being recognized the world over, so I'm not going to put a whole bunch of restrictions on this thing. If you read it, hopefully you'll learn something. If not, well, I gave it a shot. See below for sending me suggestions on improving the tutorial. Though I won't try to police what people do with it, if you want to use this material for yourself or for others in any way, at least let me know what you plan on doing. I'd like to eventually know if writing it was worth the trouble.
E-mail is probably the best way to contact me. Drop me a line at revin@u.washington.edu if you want to say something. Suggestions for improving the tutorial are especially encouraged, because I don't want it to sit on the web server and rot. I've put this much work into it; I'd like to see something good come from that. Anyway, I want to hear from you. You don't even have to talk about the tutorial; we can chat about Allegro, game programming in general, the Seattle Supersonics, or whatever. I'm pretty busy, though, so I can't guarantee a quick reply. If you're bringing out the flame thrower, please be gentle. Barbecued Revin isn't very tasty.
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